![]() ![]() "Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content." "Mods will remain a free and open system where anyone can create and share what they'd like," the firm wrote. In a Q&A on the Creation Club website, the firm stressed that this is a separate system to the established mods available for both games. Bethesda's Pete Hines revealed that mods have racked up more than 300m downloads across both games since last year.Ĭonfusingly, Bethesda doesn't view this as a paid mod system - despite the need to purchase credits in order to download them. This a bold move given how mods have been largely free for decades, but is no doubt an attempt to capitalise on the success of these add-ons since being introduced to console through Skyrim and Fallout 4. ![]() ![]() Users will be able to purchase credits via PSN, Xbox Live and Steam, and they will be transferrable between platforms. The trailer reveals a credits currency that will be used to acquire each mod. Bethesda has announced a new paid mods system that will see it charge for extra game content.Īnnounced via a trailer during it's E3 2017 press conference, the Creation Club is a new collection of add-ons for Skyrim: Special Edition and Fallout 4 where players will need to purchase each piece of content. ![]()
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